Social City (beta version) at Beijing Design Week 2015

 

At the Next City Living Lab during the Beijing Design Week (23/9 – 7/10, 2015) the beta version of the Social City online platform will be launched.

Cities are becoming larger and larger, smarter and smarter. Technology is supposed to solve all city problems. Governments, companies and urban planners are eager to do so. But what about citizens? What do they think? Can they have a say? In Social City they have!

Social City is an online platform which, via a game-like experience, invites CITIZENS all over the world to share their dreams, desires, and needs. This input will generate a virtual city. People can build a house, define their neighborhood, envision their community, arrange their mobility, choose their economy, and can even decide how to rule Social City.

Multiple choices are possible. People can check out what other Social Citizens are dreaming of doing and being. If they become inspired by them and want to revise their city, they could simply create a new avatar and play the game again. The more people participate, the more Social City will grow.

In Social City the citizens take the lead, and experts in architecture and city planning are invited to reflect on the shared desired elements which constitute Social City. It challenges top down city planning. The platform is a unique online combination of shared dreams and desires of citizens, hard data and discourse by professionals.

The platform is part of the Social City project at Shenzhen Urbanism/Architecture Bi-City Biennale (UABB, 1/12/205 – 1/3/2016), curated by Renny Ramakers (Droog Foundation/Design+Desires).

Social City platform is curated by Renny Ramakers in collaboration with Mark van der Net (OSCity). Technical implementation: OSCity. Graphics: Thonik.

Exhibition venue in Beijing: The Nurturing House, Sanjing Hutong No. 21, Dashilar, Xicheng District, Beijing, 100051